Each individual match is a race-to-7 (five games of 8-Ball and eight games of 9-Ball). Once the format has been chosen, the entire set of that format must be completed before moving to the next format or seven games have been won.
Each individual match is worth one point. The first team to win two out of three individual matches wins the team match. Matches will not be postponed due to participation in multiple events.
Jump cues will be allowed in this tournament. It is also permissible to break down a cue or switch cues to make a jump shot.
8-Ball is played with a cue ball and a rack of 15 object balls. The primary purpose of this game is for one player to pocket the solid balls numbered from 1 to 7 or the striped balls numbered from 9 to 15, and then pocket the 8-ball before their opponent. Each player’s category of balls is determined when the first player legally pockets a ball. For example, if the first ball pocketed in the game is the 3-ball, then that player must pocket the rest of the balls numbered 1 to 7 while the opposing player attempts to pocket all the balls numbered 9 to 15. The turn passes from one player to the next whenever the shooter fails to pocket a ball of their category or fouls. A player legally pocketing a ball of their category must continue to shoot. The player who pockets their entire category of balls first, then legally pockets the 8-ball, is the winner of the game. The 8-ball must be pocketed in a called pocket.
9-Ball is played with a cue ball and nine object balls numbered 1 through 9. It is a rotation game, meaning the balls are shot in numerical order. The shooter must strike the cue ball into the lowest numbered ball on the table first. The game is over when the 9-ball is legally pocketed. A player retains their turn at the table as long as they strike the lowest numbered ball first, and legally pocket a ball. The shooter need not pocket the lowest numbered ball to continue shooting. For example, the shooter may strike the 1-ball into the 4-ball (a combination shot) thus pocketing the 4-ball and continue their turn at the table with the understanding that the 1-ball must be struck first on the next shot. If the shooter shoots the lowest numbered ball into the 9-ball and pockets the 9-ball, the game is over. Each individual game is won when the shooter legally pockets the 9-ball.
8-Ball – All 15 balls are racked in a triangle, with the 8-ball in the center. The rest of the object balls are placed randomly in the rack.
9-Ball – The balls numbered 1 through 9 are racked in a diamond shape. The 1-ball is at the front of the rack, the 9-ball is in the center and the remaining object balls are randomly placed.
NOTE: “Rack your own” is not allowed.
The cue ball’s point of contact with the table is used to determine if it is behind the head string, also referred to as in. To make this determination simply compare the head string, an imaginary line connecting the second diamonds from the head rail, to the cue ball’s point of contact. A ball that is dead-center on the head string is considered out, or not behind the head string.
The cue ball must make contact with the rack as follows:
8-Ball – The head ball or the second row of balls must be struck first. Failure to strike the head ball or second row of balls does not result in a foul.
9-Ball – The 1-ball must be struck first. Failure to strike the 1-ball first does not result in a foul.
If the rack is struck, but the break does not qualify as legal, the balls are reracked and rebroken by the same player.
If the rack is struck, but the break does not qualify as legal and results in a scratch, the balls are reracked and broken by the opposite player.
Breaking safe or soft is not allowed. Breaking just hard enough to comply with this rule is not a guarantee against penalties. Break as hard as you can while maintaining control.
NOTE: The cue ball must be in as noted above before play can begin. This is not a foul; no penalty may be assessed. It is up to the opponent to check to be sure the cue ball is in before it is shot. If the cue ball is out, the shooter must readjust the cue ball to a position behind the head string.
NOTE: During an open table, a player can shoot a combination involving stripes and solids; the legally pocketed ball will determine their category of balls for the remainder of the game. The 8-ball may not be used as the first ball in a combination shot.
NOTE: Push-outs are allowed. It is a shot in 9-ball that requires announcing the intent to push-out, and then shooting the cue ball to a new position. The shooter doesn’t need to satisfy the legal shot rule (driving a ball to a rail after a legal hit). Push-outs can only be used immediately after the break, by the breaker if they pocketed a ball on the break, or by the incoming player if no balls were pocketed on the break. Any ball pocketed on a push-out does not count and will be spotted. The shooter’s opponent then has the option to shoot from the new position or tell the shooter to take the shot. Normal game rules apply from that point on.
NOTE: If a foul is not called before the shooter makes legal contact with a ball of their actual category, it is too late to call the foul.
8-Ball – Once a player makes legal contact with the 8-ball, the player assumes control of that category of wrongly pocketed balls and can win the game by legally pocketing the 8-ball. In addition, if the sitting player does not call a foul before the opponent’s turn ends, and subsequently contacts the wrong ball during their turn, both players will assume the new category of balls for the remainder of the game.
8-Ball – The 8-ball may not be contacted first. If a player does not pocket one of their balls, but pockets an opponent’s ball, they lose their turn. No pocketed ball is spotted.
9-Ball – The lowest numbered ball on the table must be struck first.
NOTE 1: Once a ball has stopped all motion, it cannot move again without outside forces affecting it. Therefore, if a ball which has been hanging in a pocket for more than a few seconds suddenly drops, it is to be placed back on the table where it was originally sitting.
NOTE 2: If two balls become jammed in a pocket and are leaning of the edge of the slate to some degree, they are deemed pocketed. Drop them in the pocket and resume playing unless doing so ends the game.
8-Ball – It might occur that a player legally pockets a ball while simultaneously knocking some other ball(s) on the floor. In this situation, it is still their turn and the ball(s) is not spotted until their turn ends. If the ball on the floor is one of the shooter’s balls, then it is spotted when the shooter has pocketed all of their remaining balls. If the 8-ball is knocked on the floor, the shooter loses the game.
9-Ball – Balls that get knocked of the playing surface will be immediately spotted on the foot spot. The 9-ball is spotted:
NOTE: An object ball that is in motion and makes accidental contact with a bridge, cue stick, etc., is not replaced.
If, during the course of the shot, another ball stops in the position previously occupied by the accidentally moved ball, the opponent must place the accidentally moved ball, in a fair manner, as close as possible to its original position.
In general, the shooter has the advantage in close hit situations. If the Tournament Official cannot determine which ball was struck first, such as a simultaneous hit, the call goes to the shooter.
NOTE: If a Tournament Official is not asked to watch the hit, and the hit is disputed, the call will tend to favor the shooter.
Wheelchair players – Players shooting from a wheelchair must remain seated in their wheelchair while shooting. If a player decides to exit the wheelchair to perform a shot, they must fully exit the chair. Players may not execute shots “half-in, half-out” of a wheelchair.
NOTE: Players who have a legitimate need to use a stool, due to their height, are allowed to use one, provided they are able to move the stool by themselves and keep both feet on the stool. Additionally, they may stand on a stool when racking.
Object ball frozen to a rail – The frozen ball must be struck first and the player must either:
A simultaneous hit is a foul if you fail to drive that ball or any other ball to a different rail or pocket a ball.
Cue ball frozen to your own object ball – If the cue ball causes the object ball to move (by exerting force into the frozen ball, not by breaking contact with the frozen ball), it is considered contacted during the shot.
8-Ball – If you are shooting away from the object ball the cue ball is frozen to, in order to make a legal shot, you must contact another object ball, and then drive a ball to a rail or into a pocket. If the cue ball is frozen to the last ball of your category, the cue ball must then come back and make contact with the ball it was originally frozen to and drive a ball to a rail or into a pocket.
9-Ball – If you are shooting away from the object ball you are frozen to, in order to make a legal shot, you must contact the lowest numbered ball and drive a ball to a rail or pocket a ball. If the cue ball is frozen to the next ball in the rotation, the cue ball must then come back and make contact with the ball it was frozen to, and after contact, drive a ball to a rail or into a pocket.
Cue ball frozen to your opponent’s ball – You must shoot away from the opponent’s ball. If the cue ball causes the opponent’s ball to move, other than through breaking contact with the frozen ball, it will result in a foul.
EXCEPTION: In 8-Ball, a scratch on the break requires the ball-in-hand to be executed from behind the head string and contact made with a ball outside the head string.
Even after having addressed the cue ball a player may, if not satisfied with the placement, make further adjustments with their hand, cue stick or any other reasonable piece of equipment.
Only the player or the Team Captain may officially call a foul, although anyone may suggest to the player or the Team Captain that a foul should be called.
NOTE 1: A foul that is not called when it occurs cannot be called once the next shot has been taken.
NOTE 2: The three consecutive foul rule will not be used in this tournament.
These are the only fouls resulting in ball-in-hand. All other violations are sportsmanship violations. The ball-in-hand fouls are:
NOTE: The rack must be broke to avoid sudden death.
NOTE 1: If your opponent is shooting at the 8-ball and misses it altogether, commonly referred to as a table scratch, they have fouled and you receive ball-in-hand. You do not win because of this foul.
NOTE 2: You may not play the 8-ball at the same time you play the last ball of your category. The 8-ball must be pocketed through a separate shot.
You legally pocket the 9-ball.